CHADWICK J. COLEMAN
  Los Angeles, CA 90019
  Cell # 917. 270.6656
  Email: chad@chadwickart.com

PROFILE
14 years professional experience in illustration, concept art, and design
Equally effective working independently or as part of a team
Adept at getting the most accomplished, using the fewest resources
Highly effective in promoting a positive, productive work environment


EDUCATION

Gnomon School of Visual Effects - Advanced Digital Painting   Los Angeles, CA - 2015

School of Visual Arts - BFA in Illustration / Cartooning
  New York, NY - 4.0  w/ academic honors 2003

   High School for the Performing and Visual Arts - Diploma / Visual Arts     Houston, TX 1999

COMPUTER KNOWLEDGE

PhotoShop, Illustrator, Maya, Flash, Manga Studio, Mac or PC, After Effects


EMPLOYMENT EXPERIENCE



CHARACTER DESIGNER/ PRODUCTION ARTIST
Spinmaster, Los Angeles, CA
Summer 14 – Winter 14
  Primary Character Design, Concept Art for simulation/world builder game
  Production Art, Game Design for PDAs and iOS market.


PRODUCTION ARTIST/CONCEPT/CHARACTER DESIGN

Two Bit Circus, Los Angeles, CA           Winter 12 - Current
  Character Design, Animation, Concept Art for interactive games.
  Production Art, Game Design for PDAs and iOS market.

ART DIRECTOR/PRODUCTION ARTIST/CONCEPT/DESIGN
Squirrels with Nuts Studios, Universal City, CA           Summer 10 - Current
  Art Direction, Character Design, Concept Art, Story Boards for entire SWN IP.
  Artistic Fabrication of SWN Video Game (iOS), Logo Design SWN

STORYBOARD ARTIST/PRODUCTION ARTIST
Madison Films, Santa Monica, CA Summer 11 - Current
  Story boards for Bridgestone, Doritos, and Miller Genuine Draft commercials
  Production boards and plotting for television spots

STORYBOARD ARTIST/PRODUCTION ARTIST
Trancas/Westridge Industries, Santa Monica, CA Spring 11 – Summer 11
  Production art and story boards for music videos
  Conceptual development of environments and locations

CREATIVE DIRECTOR/COMIC BOOK COVER ARTIST/COLORIST
Creative Impulse Entertainment, LA, CA - NY, NY Winter 10 - Fall 11
  Colored comic book IP "Aluna" (in collaboration with actress Paula Garces)
  Production on 2 - 24 page full color comics – Aluna issue #1- #2
  Fabricated full color cover art for IP Aluna issue #2

CHARACTER DESIGN/PRODUCTION DEVELOPMENT ART
Minds at Play, Beverly Hills, CA Summer 09 – Winter 10
  Production art and development for commercial entities
  Character design/ Conceptual development

CHARACTER DESIGN/STORYBOARD ARTIST
Zoic Studios, Culver City,
CA Spring 09 – Fall 09
  Production art and storyboarding
  Character design
  Concept art/Design

CONCEPT/PRODUCTION/ STORYBOARD ARTIST
Ghost House Pictures Beverly Hills, CA Winter 08 – Winter 09
  Concept art for “The Resistance Series”
  Production art and storyboarding
  Animatic art/ Character design

QUALITY ASSURANCE
EA Games LA, Los Angeles, CA Fall 08 – Spring 09
  Reviewed new game designs
  Provided insight and feedback for the purpose of improving video games

COMIC BOOK CREATOR/WRITER/ARTIST/COLORIST
Creative Impulse Entertainment, LA, CA - NY, NY Summer 07 - Current
  Created Comic Book Property in collaboration with John Machado and Creative Impulse Ent.
  Wrote, Penciled, Colored, Lettered 24 page full color comic – Faixa Preta issue #1
  Writing 6 issue mini series for co-owned property – Faixa Preta

FREELANCE CONCEPT ARTIST/DESIGNER
Reality Check Studios, Los Angeles, CA Fall 06 - Winter 07
Produced Graphics and character designs for Wheel Of Fortune Heroes Week
Created logo designs for “Championship Gaming Series”
Concept design and production: Multiple projects including: video games and film

FREELANCE CONCEPT/ CLEAN-UP ARTIST
Activision, Santa Monica, CA Summer 06 – Spring 07
Performed clean-up for game screenshots
Rendered game art for pre and post production

FREELANCE CONCEPT ARTIST/DESIGNER
Reality Check Studios, Los Angeles, CA Fall 06 - Winter 06
Created original character logo for new” Joker's Wild” Television Show
Revised concepts for logo design pre and post production

FREELANCE STORYBOARD ARTIST
WIT Animation Studios, Santa Monica, CA Spring 2006
  Revised/Created storyboards for McDonalds Commercial
  Developed/Colored wardrobe designs for established CG characters

QUALITY ASSURANCE TESTER
EA Games LA, Los Angeles, CA Summer 05-Spring 06
  Tested video games for pre-distribution quality assurance
     Including: BFME 2- PC, Black and White 2- PC, Bond 007 From Russia w/ Love -XBox/PS2
  Provided insight and feedback for the purpose of improving video games
  Reviewed new game designs

QUALITY ASSURANCE TESTER
THQ, Calabasas, CA Winter 2005
  Tested video games for pre-distribution quality
Destroy All Humans-Xbox/PS2 Big Mutha Truckers2- Xbox/PS2
Tetris DS Ping Pals DS (localization) Tak-The Great JuJu Challenge DS Scooby GBA
  Completed production and post production work for multiple games
Provided insight and feedback for the purpose of improving video games  

PRODUCTION ARTIST
Maxx Marketing, Beverley Hills, CA
Fall 2004-Spring 2005
  Created designs for breakfast cereal toys
  Provided concepts for Happy Meal and Kids Meal toys
  Sketched, inked, colored, and rendered finished line art for production samples

FREELANCE CONCEPT ARTIST
Rhino FX, New York, NY Spring 2004
Developed concepts and modeling sketches for 3D artists
Created new character designs for Burger King commercial
Assisted design team with commercial concepts and revisions

FREELANCE ARTIST
Jacques Moret, New York, NY Winter 2003
Collaborated with art director in creating original T-shirt designs
Produced T-shirt designs for, “Lucy” a teen clothing line for girls

ASSISTANT ART DIRECTOR
Grandreams Books, Linden, NJ Fall 2003-2004
Created four original children's book titles
Designed and produced artwork for Arthur workbooks and flashcards
Directed projects for coloring books, games, and learning workbooks

PRODUCTION ASSISTANT
Marvel Comics, New York, NY Fall 2003
Oversaw the printing production of magazine and catalogue pages
Collaborated with creative department in editing and revising finished artwork
Aided in the pre-distribution and production of graphic novels

FREELANCE ARTIST
Templar Studios, New York, NY Spring 2002
Drafted designs for Bionicle 2K2 video game, a follow up to Bionicle 2K
Fabricated story boards and animation of company CD ROM games
Created new graphics, character designs, and scenery for 2D/3D video games

PRODUCTION ASSISTANT
Templar Studios, New York, NY Fall 2001

Rendered / Created scenes for company client-LEGO- Bionicle Video Game
Animated established characters on computer 2D/3D for CD ROM games
Conceptualized and improved upon storyboards and character designs for art department
Collaborated in composing visual presentations to companies for on-line game concepts

GRAPHIC DESIGNER / OFFICE ASSISTANT
School of Visual Arts, New York, NY
Fall 2000-2001
Coordinated production of events, seminars and in-coming freshman orientation tours
Collaborated with Coordinator of Student Activities updating student databases
Researched, and followed up with vendors, SVA departments and colleges nationwide
Designed and distributed flyers for academic events, educational seminars and art
exhibitions

PRODUCTION MANAGER
Island/DefJam, New York, NY Spring 2000
Incorporated original web graphics for entertainment industry professionals
Conceptualized and produced logos, packaging, and publicity pieces for musicians
Illustrated and customized club flyers, invitations, and promotional materials

GRAPHIC DESIGNER
Foleys, Houston, TX Fall 1999

Created original cartoon artwork for department store’s catalogue
Collaborated with marketing department to develop new designs
Designed layouts for 3000 full color newspaper and magazine advertisements